SEGA Saturn ISO+mp3...

Hi

What’s the best method to burn a SEGA Saturn ISO+mp3 without cue sheet.

For example, Radiant Silvergun that looks like this:

ISO.iso

02.mp3

03.mp3

04.mp3

05.mp3

06.mp3

07.mp3

08.mp3

09.mp3

10.mp3

11.mp3

12.mp3

13.mp3

14.mp3

15.mp3

16.mp3

17.mp3

18.mp3

19.mp3

Should I use this Cue Sheet that I made up my self & burn with NERO?

Or can I burn it accurately without using Cue Sheet?

FILE ISO.iso BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE 02.mp3 MP3

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

FILE 03.mp3 MP3

TRACK 03 AUDIO

INDEX 01 00:00:00

FILE 04.mp3 MP3

TRACK 04 AUDIO

INDEX 01 00:00:00

FILE 05.mp3 MP3

TRACK 05 AUDIO

INDEX 01 00:00:00

FILE 06.mp3 MP3

TRACK 06 AUDIO

INDEX 01 00:00:00

FILE 07.mp3 MP3

TRACK 07 AUDIO

INDEX 01 00:00:00

FILE 08.mp3 MP3

TRACK 08 AUDIO

INDEX 01 00:00:00

FILE 09.mp3 MP3

TRACK 09 AUDIO

INDEX 01 00:00:00

FILE 10.mp3 MP3

TRACK 10 AUDIO

INDEX 01 00:00:00

FILE 11.mp3 MP3

TRACK 11 AUDIO

INDEX 01 00:00:00

FILE 12.mp3 MP3

TRACK 12 AUDIO

INDEX 01 00:00:00

FILE 13.mp3 MP3

TRACK 13 AUDIO

INDEX 01 00:00:00

FILE 14.mp3 MP3

TRACK 14 AUDIO

INDEX 01 00:00:00

FILE 15.mp3 MP3

TRACK 15 AUDIO

INDEX 01 00:00:00

FILE 16.mp3 MP3

TRACK 16 AUDIO

INDEX 01 00:00:00

FILE 17.mp3 MP3

TRACK 17 AUDIO

INDEX 01 00:00:00

FILE 18.mp3 MP3

TRACK 18 AUDIO

INDEX 01 00:00:00

FILE 19.mp3 MP3

TRACK 19 AUDIO

INDEX 01 00:00:00

And what about SEGA Rally ISO+mp3 that looks like this:

What’s the best way to burn it on CD?

Sega Rally T01 Mode1 2048.iso

Sega Rally T02 Audio 2352.mp3

Sega Rally T03 Audio 2352.mp3

Sega Rally T04 Audio 2352.mp3

Sega Rally T05 Audio 2352.mp3

Sega Rally T06 Audio 2352.mp3

Sega Rally T07 Audio 2352.mp3

Sega Rally T08 Audio 2352.mp3

Sega Rally T09 Audio 2352.mp3

Sega Rally T10 Audio 2352.mp3

Sega Rally T11 Audio 2352.mp3

Sega Rally T12 Audio 2352.mp3

Sega Rally T13 Audio 2352.mp3

Sega Rally T14 Audio 2352.mp3

Sega Rally T15 Audio 2352.mp3

Sega Rally T16 Audio 2352.mp3

Sega Rally T17 Audio 2352.mp3

Any help will be appreciated.

Thanks.
 
it might help if you read the tutorials

if you still need help read through some old posts.

People need to learn how to find information on their own
 
But this kinda is how everyone starts out. It's rare that people on these boards, after first coming to them, solve their problems on their own.
 
The cuesheet that you've got listed looks fine.

You may need to remove the spaces between entries though. All the cuesheets that I've ever used have no such gaps, but I don't know if it will be a problem.

Code:
FILE TRACK01.iso BINARY

 TRACK 01 MODE1/2048

  INDEX 01 00:00:00

  POSTGAP 00:02:00

FILE TRACK02.WAV WAVE

 TRACK 02 AUDIO

  PREGAP 00:02:00

  INDEX 01 00:00:00

FILE TRACK03.WAV WAVE

 TRACK 03 AUDIO

  INDEX 01 00:00:00

See what I mean?

Burning it in Nero or CDRWin using the cuesheet is one way to do it. You could always burn it without the cuesheet using Firburner, but what would be the point?

You can burn Sega Rally using the same cuesheet layout, but with the appropriate filenames (of course).
 
Side note, if you have an iso/mp3 compilation, a cue sheet is REQUIRED to burn. Otherwise the MP3's won't be included.
 
Originally posted by Gallstaff@Dec 10, 2003 @ 01:28 AM

But this kinda is how everyone starts out. It's rare that people on these boards, after first coming to them, solve their problems on their own.

that may be true

but the word "search" goes a long way
 
Originally posted by Tagrineth@Dec 10, 2003 @ 01:17 PM

Side note, if you have an iso/mp3 compilation, a cue sheet is REQUIRED to burn. Otherwise the MP3's won't be included.

I thought you could just load up the tracks in Fireburner and burn just fine without a cuesheet. :huh
 
This is why I liked NTI CD Maker (no cue sheets, just drag and drop for ISO+Wav & ISO+mp3). Alas, it doesn't work under NT.
 
Originally posted by mal+Dec 9, 2003 @ 10:53 PM--><div class='quotetop'>QUOTE(mal @ Dec 9, 2003 @ 10:53 PM)</div><div class='quotemain'> <!--QuoteBegin-Tagrineth@Dec 10, 2003 @ 01:17 PM

Side note, if you have an iso/mp3 compilation, a cue sheet is REQUIRED to burn. Otherwise the MP3's won't be included.

I thought you could just load up the tracks in Fireburner and burn just fine without a cuesheet. :huh [/b][/quote]

I was told that no postgap is needed on Track01 for SEGA Saturn games with similar structure. Since the original CDs don't have it either. So the cue sheet should look like this:

Code:
FILE "ISO.iso" BINARY

 TRACK 01 MODE1/2048

  INDEX 01 00:00:00

FILE "02.wav" WAVE

 TRACK 02 AUDIO

  PREGAP 00:02:00

  INDEX 01 00:00:00

FILE "03.wav" WAVE

 TRACK 03 AUDIO

  INDEX 01 00:00:00

Is that true or false?

Interestingly enough though, SEGA Cue maker does include that postgap on track01!? A mistake that the programer should fix maybe?

Is it needed to convert the mp3s to WAVES before I burn them with NERO, or should I burn the ISO+mp3 directly with NERO and let it do the conversion. I was told that NERO isn't very acurate when it converts the mp3 to AUDIO waves, so I should use another program like CDex or mp3-2-wav converter v1.14, to convert the mp3 to waves first. Is that so, or should I not bother?

Thanks in advance.
 
No, AFAIK Saturn games do want the 2 second post gap after the data track.

I've never heard of any problems with Nero as far as converting mp3s goes, but if you're concerned (and have the time), why not use a dedicated program?
 
I wouldn't bother with using a seperate program. Generally the mp3s you get with a downloaded image aren't really at the level of quality where different decoders are going to make a difference. They usually don't make much of a difference to anyone except audiophiles anyway.
 
Could you post the ideal TOC file of your original Radiant Silvergun Saturn CD, or a verified copy, so I can compare it with mine?

Also could you please tell me the exact length of track16?

Mine is 1:00:10 (1min, 10sec) long, but I think that the original track16.mp3 that I used to burn, is cut, since it stops all of a sudden.

Also, I noticed some unsynchronizations when this track is played (Level 5, last animation sequence, where the cannon fires at the tower and before you blast off to space).

The talking doesn’t keep pace with the faces; also the blast is heard before the cannon fires.
 
hhmm...

Actually yes, my Saturn is PAL.

I haden't thought about that! ;)

But I didn't use Saturn Country Code converter program, to change the Jap region of the ISO file, to Euro PAL!

The game still works on my PAL console without using a region converter cartridge either!

How come?

Except if the person that originally dumped the ISO, changed the region in the first place.

But I couldn't know now.

I got the ISO+mp3s from this site, 2 years ago.

http://elportal2000.metropoliglobal.com/saturn/radiant.html

I think the link is dead now though.
 
Patching the country code is one thing.. 50/60 is another..

When you patch a JAP/US game to European code you will end up with a NTSC game with european contry code... You'll need to mod your saturn to 60hz if you want to enjoy its full speed :)
 
I just downloaded Gungriffon 2.

Its like that:

trackdata.bin

and

trackaudio01.mp3 to 43

so now how am I supposed to burn it using Nero???
 
Originally posted by Boomer@Dec 11, 2003 @ 07:28 PM

Ok i just noticed, I cant burn a .bin file using Nero. So, what should I use, and where I can get the programn?

yeah you can, just open up the corresponding cue file in Nero just like any other image
 
Originally posted by Boomer@Dec 11, 2003 @ 02:25 PM

I just downloaded Gungriffon 2.

Its like that:

trackdata.bin

and

trackaudio01.mp3 to 43

so now how am I supposed to burn it using Nero???

Where did you download Gungriffon 2 from?
 
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