Runik
Staff member
I had to mess around with the saturn compiler to understand why some sprites were garbled sometimes, and it turned out to be a cache detection problem
So every sprites are well displayed now :banana
As this is really fresh news, I couldn't test a lot of stuff, but I tried some games, and here are the results :
Sando-R
is fully playable, some weird stuff is still happening due to the heavy DSP use, but it doesn't impact the gameplay
Blazing Dragons
randomly hangs in the middle of some videos
Bug Too!
has some transparency problems, but seems playable
So every sprites are well displayed now :banana
As this is really fresh news, I couldn't test a lot of stuff, but I tried some games, and here are the results :
Sando-R
is fully playable, some weird stuff is still happening due to the heavy DSP use, but it doesn't impact the gameplay
Blazing Dragons
randomly hangs in the middle of some videos
Bug Too!
has some transparency problems, but seems playable