sound was not poor infact the sound was good no skipping nothing
Did you support the DMC for the NES games? If so how did you handle synchronizing the DMA timing with the CPU emulation?
sound was not poor infact the sound was good no skipping nothing
No I didn't like I said before I loaded the nes sound data into the saturn 68K and that's all I had to do with the sound. I think this is a not for sure ideal yet but for better sound too we could rip the nes sound from the rom reencode it to Saturn sound data and load it to the Saturn's 68K for better speeds. Now it time for me to get outte here.Did you support the DMC for the NES games?
Originally posted by darkdaemon@Apr 5, 2004 @ 04:21 AM
See you got all of the graphics of the nes rom loaded onto one of the SH-2's not much memory used leaving some for speed!!
I'll release Snes Zelda sometime this month ISO format. ExCyberPardon me for sounding a little incredulous but...
good eye for things that I've used. Code and data both. RunikThe latter is probably useless unless you're putting both code and data into it
The Saturn is equipped with 16 megabits (2 megabytes) of main RAM. 12 megabits of video RAM. And 512K of audio RAM. ExCyberAFAIK there's no distinction between master and slave memory ... the only processor-specific memory are the I/O registers ...
Each SH2 comes with an internal 4K RAM cache in order to speed up processing tasks. Well now I'm outta here. Keep your eyes here sometime this month I'll release the Snes Zelda Emulator. PeaceIIRC there are both 2K (split between cache and private memory) and 4K (exclusively private memory) modes. The latter is probably useless unless you're putting both code and data into it (otherwise you'd eat up your performance gain with uncached instruction fetches).
Originally posted by darkdaemon@Apr 7, 2004 @ 12:07 AM
RunikThe Saturn is equipped with 16 megabits (2 megabytes) of main RAM. 12 megabits of video RAM. And 512K of audio RAM.AFAIK there's no distinction between master and slave memory ... the only processor-specific memory are the I/O registers ...
Originally posted by antime@Apr 6, 2004 @ 10:27 PM
Are you sure you can configure it for 4K RAM? The 7604 manual only mentions the 4K 4-way cache and 2K 2-way cache + 2K RAM configurations. You can disable the cache, but doesn't that just mean you always bypass it?
When the cache is disabled, the area H'C0000000 to H'C0000FFF can be used as 4 kbytes
of on-chip RAM.
Originally posted by DBOY@Feb 2, 2003 @ 05:17 PM
I dunno. It wasn't doable on PSX last I checked. One emulator managed to run games but it ran them at about 1/2 notmal speed.
Originally posted by darkdaemon@Apr 7, 2004 @ 01:07 AM
I'll release Snes Zelda sometime this month ISO format.