So, I'd like to reproduce the graphics of a Mattel Aquarius on a Genesis. I'd like 16 colors for the foreground and 16 colors for the background of each character.
My current plan is to have 4 copies of the Aquarius character set in tile memory. Each copy will use a different foreground color - say color 1 for the first.. 2 for the second, etc..
I'll use 4 palettes each with a slightly rotated color selection like this:
Palette 0
Transparent, Red, Orange, Yellow, Green, Blue, Magenta, Purple
Brown, Lime Green, Sky Blue, Light Pink, Grey, Dark Grey, Black, White
Palette 1
Transparent, Orange, Yellow, Green, Blue, Magenta, Purple, Brown
Lime Green, Sky Blue, Light Pink, Grey, Dark Grey, Black, White, Red
etc..
Is this the way to simulate text mode graphics on a Genesis? Is my thinking off?
Any thoughts would be appreciated
My current plan is to have 4 copies of the Aquarius character set in tile memory. Each copy will use a different foreground color - say color 1 for the first.. 2 for the second, etc..
I'll use 4 palettes each with a slightly rotated color selection like this:
Palette 0
Transparent, Red, Orange, Yellow, Green, Blue, Magenta, Purple
Brown, Lime Green, Sky Blue, Light Pink, Grey, Dark Grey, Black, White
Palette 1
Transparent, Orange, Yellow, Green, Blue, Magenta, Purple, Brown
Lime Green, Sky Blue, Light Pink, Grey, Dark Grey, Black, White, Red
etc..
Is this the way to simulate text mode graphics on a Genesis? Is my thinking off?
Any thoughts would be appreciated