Lunar : Silver Star Story Cuesheet

Originally posted by MasterAkumaMatata@ today, this year @ sometime earlier

:huh Hmm, that cuesheet looks awfully a lot like if it was from a BIN,CUE of an ISO+WAV or ISO+MP3 burned CD-R.
hehehe.gif



What makes you say that?
 
Yeah, it worked. It looks like the same format that rips I've done with CDRWin have made. The data track, a small pregap between the audio, and then the audio tracks conseq. in order after.
 
FILE "NIGHTS INTO DREAMS.BIN" BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

TRACK 02 MODE2/2336

PREGAP 00:03:00

INDEX 01 04:20:12

TRACK 03 AUDIO

PREGAP 00:02:00

INDEX 01 21:41:44

TRACK 04 AUDIO

INDEX 00 21:52:51

INDEX 01 21:54:51

TRACK 05 AUDIO

INDEX 00 22:04:53

INDEX 01 22:06:53

TRACK 06 AUDIO

INDEX 00 22:16:01

INDEX 01 22:18:01

TRACK 07 AUDIO

INDEX 00 22:29:29

INDEX 01 22:31:29

TRACK 08 AUDIO

INDEX 00 22:45:39

INDEX 01 22:47:39

TRACK 09 AUDIO

INDEX 00 24:53:39

INDEX 01 24:55:39

TRACK 10 AUDIO

INDEX 00 27:01:39

INDEX 01 27:03:39

TRACK 11 AUDIO

INDEX 00 29:09:39

INDEX 01 29:11:39

TRACK 12 AUDIO

INDEX 00 31:17:39

INDEX 01 31:19:39

TRACK 13 AUDIO

INDEX 00 33:25:39

INDEX 01 33:27:39

TRACK 14 AUDIO

INDEX 00 35:33:39

INDEX 01 35:35:39

TRACK 15 AUDIO

INDEX 00 37:35:39

INDEX 01 37:37:39

TRACK 16 AUDIO

INDEX 00 38:09:44

INDEX 01 38:11:44

TRACK 17 AUDIO

INDEX 00 40:13:00

INDEX 01 40:15:00

TRACK 18 AUDIO

INDEX 00 41:41:30

INDEX 01 41:43:30

TRACK 19 AUDIO

INDEX 00 43:10:30

INDEX 01 43:12:30

TRACK 20 AUDIO

INDEX 00 44:39:31

INDEX 01 44:41:31

TRACK 21 AUDIO

INDEX 00 46:08:32

INDEX 01 46:10:32


--------------------------------------------

*REAL* cuesheets made along with bin's have 2 indexes per audiotrack.. at least

this is my conclusion
 
I knew immediately that's what Akuma was getting at... and it's true, my cuesheet may have been a bin/cue rerip of an iso/wav...

BUT

not all original Saturn games ripped to bin/cue have an INDEX 00 in their audio tracks. You cannot universally say that they do. Some do, some don't. I know because I've ripped many originals to bin/cue.

Anyway, seems it all worked out for Edge. Edge, your audio tracks didn't end up off by 2 seconds on the burned CD, did they? I wonder.
smile.gif


Who knows, maybe Edge had exactly that bin/cue re-rip of an iso/wav to begin with.
smile.gif
 
Hah, thanks for the informative title, I was able to find just what I was looking for without making a new thread for it ;) Btw, Edge - you have not included this cuesheet with the game on your ftp..please do - as you have said before, a bin is useless without it's cue.

And a cue file for Iso+mp3 only differs from raw cues by the filename at top ending in .iso and the tracks don't have their index "00" .. as far as i've gathered :)
 
Edge, have you played the audiotracks using this cuesheet?

I've just mounted it on daemon tools, and cdda tracks seem to be all messed up :(
 
Good news, I think I've found THE correct cuesheet :)

This one works perfectly for both data track and the audio tracks.

Here it is:

Code:
 FILE "Lunar Silver Star Story.BIN" BINARY

  TRACK 01 MODE1/2352

   INDEX 01 00:00:00

  TRACK 02 AUDIO

   PREGAP 00:02:00

   INDEX 01 58:40:21

  TRACK 03 AUDIO

   INDEX 00 61:04:68

   INDEX 01 61:06:68

Now... was that cuesheet Taelon gave for this game?!?
 
Originally posted by IBarracudaI@Sep 1, 2003 @ 12:41 PM

Now... was that cuesheet Taelon gave for this game?!?

The one Taelon posted is for the SegaCD version: Lunar: The Silver Star.

The cue sheet you have is for the Saturn version: Lunar: Silver Star Story.
 
humm i think edge meant Lunar: Silver Star Story :)

He doesn't have any segacd lunar on his ftp, and his Saturn Lunar (Lunar: Silver Star Story) is a compressed bin without any cuesheet.

hehe
 
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