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  1. luisoft

    Saturn using transparent mesh look ugly but why model2 arcade look nice?

    Looking youtube videos from direct video capture from model2 arcade i see model2 have same transparency limit like saturn cant do native transparency and use mesh, how is possible in model2 arcade monitor the mesh look fine and in saturn look so ugly?
  2. luisoft

    Reading from the framebuffer?

    Really Nice!!! Solid texture mapping with better textures and nice lightings. VDP1 support 128x128 textures? Maybe u can try use VDP2 scroll plane as a big wall and put a high texture resolution with no impact in frame rate like panzer dragon saga do in elevators scene. Your demo look better...
  3. luisoft

    Reading from the framebuffer?

    VDP1 15bits color mode have many restrictions too?
  4. luisoft

    Reading from the framebuffer?

    Do u test your engine using high resolution ? Do a small test using max vdp1 resolution 512x224
  5. luisoft

    Reading from the framebuffer?

    Impressive work again! This texture mapping is software? Your engine is really nice and get better and better all days. Nice Work man!
  6. luisoft

    Reading from the framebuffer?

    All times i turn on my saturn i NEED play Sonic Z many times! Its a dream play a sonic3d into saturn hardware. "this project is on hold, most likely cancelled" :( man not give up your project is really nice. I understand its hard create big levels because of saturn ram size, Sonic Xtreme team in...
  7. luisoft

    Reading from the framebuffer?

    I see this video! Really impressive!!! The texture mapping is really nice in this demo! And running at solid 30fps show the power of your engine. This small glitches is not really a big problem the demo is really nice!! I love one day get your code and study hard this game and the awesome Sonic...
  8. luisoft

    Reading from the framebuffer?

    News in your engine? Can i download the last build? I really like this project :D Burning Rangers transparency is really cool! Do you test multiplicative lighting to see if run better than additive?
  9. luisoft

    SegaXtreme discord

    Nice!
  10. luisoft

    Reading from the framebuffer?

    Impressive work!! Hey , you are working in framebuffer effects right? Its hard do a similar effect like Tomb Raider save state from ps1? 1:25:50 This effect copy the framebuffer to a polygon and put a purple pallete.
  11. luisoft

    another sonic homebrew for saturn ?

    This engine is really cool! Tnx for the hard work Johannes :). Effects like alpha blending used on ps1 is hard to add ?
  12. luisoft

    Screeen resolution hacks

    Looking Dead or Alive on yabuse the game run at 704x240 maybe using this resolution can fix the bug pallete in SFIII
  13. luisoft

    Screeen resolution hacks

    Wow! Look really nice! You use the same resolution of Virtua Fighter 2 ? Its possible run on true hardware this hi-res game?
  14. luisoft

    Screeen resolution hacks

    Good work! Try put Tomb Raider running at 640x240.
  15. luisoft

    Screeen resolution hacks

    NICE!!!!!!! Hey and the framerate? Slowdowns the game or same speed? Can you create a manual how to do this vdps hacks? I want to try it too :D. Tnx for the tests
  16. luisoft

    Screeen resolution hacks

    Yes i know the RE use low res on background but the main idea in this case is see how VDP1 will run a game like RE using high resolution see if the framerate will be nice or not. RE is a low poly game maybe can run with a nice framerate on 640x224 or 512x224.
  17. luisoft

    Screeen resolution hacks

    This is awessome! Hey , its possible hack the resolution of games like Resident Evil and tomb raider? You need only change the vdp1 resolution to 320 x 224 to 640 x 224
  18. luisoft

    Genesis/Segacd commercial games source code | Batman SCD scaling engine included

    vbt , i dont understand 68k asm to see if have nice codes on gargoyle source :) Hey guys, batman scd scaling engine do the scaling and rotation work on sub-68k? I read in a txt the asic only send commands to sub 68k do the hard work. This is true?
  19. luisoft

    Genesis/Segacd commercial games source code | Batman SCD scaling engine included

    Will be cool see homebrews using the batman segacd scale engine to extract all power of the asic.
  20. luisoft

    Genesis/Segacd commercial games source code | Batman SCD scaling engine included

    I found this page with many sources. Include the SegaCD Batman engine. :D http://shrigley.com/source_code_archive/
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