Yes, I considered this (and not, you aren't turning me off).
Hmmm...But even though...A float is a float no matter how it's coded.
If at least Chankast offered a Debug mode...I could find out more about the format :P
I hope this isn't agains the terms. If so, please forbid me and lock the topic. The fact is that I am really interested in the models used in JSR for building the cities so I began exploring a bit games directorys in search of "SOMETHING".
JETRADIO dir is the one containing music and 3d files I...
Well, today I saw this game and bought it. It's the japanese version and it's very curious since the instruction booklet has 4 holes...strange... I played it and enjoyed a lot but the question I have is if it is a valuable piece.
I am currently uploading the Sonic Adventure 2 OST. I suppose this night it will be totally uploaded. This is a huge one: 203 MB !!!
When I am finished I will proceed with others. Please, post your requests.
I succeeded in compiling C++ code called from a C file. Well, not really since the thing to compile was only the include line.
However, I haven't had any luck in compiling a C++ call from a C++ main. Meaning that all the code is C++. Probably due to the makefile and all the stuff.
Oh, yes I see (but I think that in the latest versions of C/C++ compilers this wasn't necessary). But it's not that a C++ file includes a C one but just the oposite: a C file that includes a C++ one, and I think that's possible and valid. At least I haven't had any problems when I have done it...
The fact is that I simply included Object3D.h from a file that already compiled succesfully.
The problem I faced was that the SH compiler (last version from renesas) ignored the C++ class declaration.
Then I realised that in GCC when you want to compile C++ code you have to use G++. I changed...
Well, it wasn't as easy as I expected... I did a litle research and it seems it isn't so trivial to make C++ classes compile at the same time you use the SGL.
Well, I have started coding my own classes for the SS but the SS compiler doesn't want to compile a simple class declaration like this:
#include "sgl.h"
#ifndef _OBJECT3D_INC
#define _OBJECT3D_INC
class Object3D{
POLYGON *cares;
POINT *vertex;
ATTR *atributs_cares;
public...
I have coded a little using the SGL but my only option to test what I code is to burn a RW, put it on the SS and see what happens.
As you would probably guessed this is extremely slow and tedious and since I don't have a SS-PC link card I have tried to use the emulation.
No luck. At all. Even...
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