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    Saturn boot cartridge (for Police Officer Smith)

    Well, I never thought this could ever come true, but it has: I have created a prototype of a boot ROM cartridge for SEGA Saturn and it's been sooo much fun manufacturing the PCB! The circuit is very basic and simple, it just connects two 8bit EPROMs with 32kB each to the cartridge connector...
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    Saturn Coding Contest: Porting Party winter '08/'09

    SEGA Saturn Coding Contest Porting Party winter '08/'09 It is time again for another episode of the annual SEGA Saturn Coding Contest. A few small changes compared to previous contests mean significant improvements for all contestants: Your effort is directly rewarded with a prize. No more...
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    C4 - 2008 discussion

    Hello dear SEGA Saturn fans, in a few weeks, it gets time for us to celebrate another Saturn coding contest. But before, I'd like to ask for your oppinion about the objective of the new contest. The feedback to the previous contests has always been very positive. :) However, some people...
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    Saturn Lua Player released!

    Finally, writing SEGA Saturn games in Lua has become reality :w00t: ! Lua is a powerful, fast, light-weight, embeddable scripting language. The Saturn Lua Player is a powerful runtime environment for homebrew Saturn games written in Lua. It provides access to hundreds of functions of popular...
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    Saturn Coding Contest 2007: looking for prizes

    Hello everyone, the C4 - 2007 Saturn Coding Contest is just about to start next week. My intention has always been to improve the contest year by year. A couple of things will be different in order to make this third contest held by www.rockin-b.de better than all other C4 before. As you...
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    How to encode TrueMotion movies for Saturn?

    Has anyone succeeded in making a TrueMotion encoded movie, that works with the TrueMotion Library for SEGA Saturn? The pitty thing is, that the Saturn specific TrueMotion encoder needs a licence string, but I don't have any (anyone got one?). I'm speaking about the stuff included in INSTALL.WIN...
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    static binary translation

    I came across a neat little document on static binary translation. After I've read it, I've realized that this technique is much better applicable in reality than I thought before. It is easier to do and not as complex as a dynamic recompiler, especially when considering the Saturn as the...
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    Videos of the Saturn Contest entries

    Here are some videos of the entries of the SEGA Saturn Coding Contest (C4-2006) captured from real SEGA Saturn. Have a look, they are great! :rock: Atlas booting the C4 2006 CD Zaksund VBT SMB Vreuzon Rockin'-B VBT GB Charles MacDonald Well, the YouTube videos don't look as good...
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    Impressive: the Saturn contest entries are out

    Finally, here are the final rankings and downloads of the SEGA Saturn Coding Contest (C4 - 2006) The winners are: :star: Bounty Getters (proof of concept) by Zaksund Super Mario Clone ported by VBT Charette A Bestiaux (multiplayer tank battle game) by Vreuzon Other entries are: 3d...
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    Plugin to easily export 3D graphics for Saturn

    People who had a look into homebrew games available for SEGA Saturn may have wondered why only very few of them use 3d graphics. And almost all of these feature only very simple 3d models. One main reason for that is the difficult toolflow needed to convert 3d data to Saturn format. The...
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    Saturn Contest: reminder

    This years SEGA Saturn Coding Contest (C4 - 2006) has almost reached it's deadline for entry submissions. Only one month to go... If you are interested to enter and you haven't already began to code, it's about time to start now ;) . That was exactly what I thought the other day, when I...
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    SNES emu for SEGA Saturn released

    This Super Nintendo emulator is a SEGA Saturn port of snes9x. The fast assembler cpu core of DreamSNES for Dreamcast has been ported from SH4 to SH2, too, and it is the first released app to use the SGL replacement library. These two things are the reason that, though snes9x pushes the SEGA...
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    idea: Saturn cartridge to emulate real game carts

    Today I've read about backward compatibility and as we know, Saturn has none. But we have a very nice SMS emulator made by VBT and some other emus, too. 1) What if we had a homebrew Saturn cartridge, which serves as a cartridge connector converter for several videogame systems, so that you can...
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    SaturnPC - case modding for Saturn fans

    Maybe you've already heard from that project, because it is dated august 2002, but I find this very interesting. Case modding means to built a pc by putting pc components into all kinds of unusual cases. And here is the ultimate pc, a must have for every SEGA Saturn fan: the SaturnPC! It's...
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    SEGA Saturn Coding Contest has begun!

    The new C4 - 2006 SEGA Saturn Coding Contest has begun! The objective is to create a visually impressive game or demo, that runs on a real SEGA Saturn videogame system. None of the previous Saturn Contests has had so much great prizes like the C4 - 2006! Thanks to a lot of private persons and...
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    Saturn Contest: call for prizes

    Hello everyone! The 2nd Classic Console Coding Contest (targeting SEGA Saturn, again) will start soon and I'm looking for people who like to donate a prize. All kind of videogame related items or money are welcome. Both private persons and webshop-owners are encouraged to give a prize. By...
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    Interlaced (hires) sprite prob

    Because of limited VDP2 RAM and limited cycle patterns, you can't display 2 arbitrary (!) fullscreen image scrolls (8bit palette) at the same time. But you can use the sprite gpu VDP1 to display a scroll, too. Each tile becomes a sprite. This makes 1200 sprites with 640x480 (if I'm correct), so...
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    No sprites with 704px?

    I've been playing around with display modes and figured out that the SGL sprite display does not work, when the VDP1 horizontal resolution is set to 704. It's not due to the clock change involved, because 352 works. It's also not due to hires, because 640 works. Anyone got a clue? :huh The...
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    Weird link problems: game crash (pc jumps to 0)

    Actually I just wanted to try out link time garbage collection (--gc-section), but...see yourself: The gc only works if I compile stuff with -ffunction-sections and/or -fdata-sections and I also found out that it's better to KEEP() the SLSTART section :D in this case. Furthermore, the output...
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    What is at the CS2 area?

    In the SCU manual, there is 1MByte of the CS2 region mapped on the A-BUS. The original CS2 region is 32MByte large... Does anyone know if that region can be used and what physical memory or device it's actually belonging to? The SCU memory map does not list this space as access prohibited. I'm...
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