Traditional light guns only work with standard def CRT TVs. They won't work with standard def LCDs, high-def CRTs, or CRT computer monitors hooked up to standard def TV tuners.
Super Bubble Bobble & HazeMD
Yep. The Sega CD BIOS should be mapped to $400000 during cart bootup if the Sega CD is present. Not really sure what would happen with both of them together.
Super Bubble Bobble & HazeMD
It would seem to be actually hardware based, but pretty lame. According to a post in this thread ( http://gens.consolemul.com/cgi-bin/ikonboard/ikonboard.cgi?;act=ST;f=13;t=16;st=0 ) by TascoDLX on the Gens forums, it checks for some values at $400000 and $400002...
I would purchase a $6 CD image over a $10 + shipping real disc. At $6 dollars its an impulse purchase and downloads provide the instant gratification factor.
C4 - 2005 & 2006 discussion
Ooh! So very tempting. Perhaps I'll actually manage to produce an entry this year. Is the deadline likely to be around the same time this year?
Certainly with manual analysis on troublesome blocks you can achieve good results with static binary translation. Running the game thoroughly in a more traditional emulator that outputs hints as to whats code and whats data can cut down on the amount of manual work that needs to be done.
Of...
Static binary translation tends not to be very reliable. It's very hard to figure out which parts of a binary are data and which are code. It's more practical for emulating applications under an OS (for instance running x86 Windows programs under Windows NT for Alpha) than for game console stuff.
Not if the processor uses a write-back cache, which AFAIK is pretty much the norm for processors that are likely to be used in an SMP setup these days. The "distance" between the processor and memory has gotten too great for write-through to be reasonably performant anymore.
Indeed.
It gets...
I probably should have said modern desktop systems (which are almost all x86 systems these days). I can't think of how you'd manage SMP on a modern CPU without reasonable cache coherency support.
Even on x86 you need to use one of the fence instructions to make sure that all pending writes...
If I was writing a piece of software from scratch for the Saturn I would certainly take this approach, but in this case I'm thinking about porting a piece of software I wrote with modern multi-processor/multi-core setups (which have hardware cache coherency) in mind to the Saturn. It's mostly...
Are you sure that wasn't there before you did the mod? I'm pretty sure that's just a side effect of the way those games change the pallette around in the middle of the screen for the underwater effect.
So I'm thinking about porting a multi-threaded program I'm working on (an interpretter for a dataflow language if you're curious) to the 32X and/or Saturn and I was trying to think of a sane way to use both processors in a reasonably efficient fashion. I think I have a reasonable solution, but...
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